ForkLife
Made by Team Valor and Doubt
ForkLife is still a work in progress, but our latest showcase of a Postmortem in the video down below. We of Valor and Doubt, look to create different puzzle scenarios that challenge player's to think in an alternate fashion to better understand the task ahead of them. With teaching the player with in depth gameplay layouts, they will be able to complete various difficult tasks ahead of them.


My Contribution
UI and Level Design
As a UI and Level Designer, I am designing various levels for puzzles that ranged in difficulty. Arranging the User Interface in the best location to inform the player of the important information was a key factor in my work. To make sure that there were enough factors counting against the player, creating scripts to control five different traps for the player to maneuver around and use to their advantage will ensure that there is a level of difficulty per level. Creating scripts for an options and settings manager to record resolution, anti-aliasing, v-sync, full screen and audio changes. Development playtesting for new mechanics or new puzzle levels. Updating ForkLife’s Game Design Document on Google Doc’s.
