
Prism (In Development)
The Color Coded Card Game
Prism is a revamped version of ‘Rock, Paper, Scissors’, but with the color spectrum. Starting with red and ending with purple, while adding a few special cards in between. Prism is targeting Strategy, Competitive, Casual or Hardcore Gamers as well as people of all ages.

My Accomplishments
Mechanics Design
As a Mechanics Designer, I designed gameplay mechanics for a card-based game, playtested those mechanics with players who have never seen the game before. I also gathered testers who have played the game before changes were made. And I created the aesthetics of the cards for future branding purposes.

FAQ
The Answers You Need
What is the Goal of the game?
There are three ways to win the game:
Eliminate the other players to win the game.
Be the last one alive to win the game.
Pick up all nine different colored cards to win the monopoly.
How do I win the game?
In Prism, players are to eliminate the other competitors by beating them in the card battles throughout the game’s lifetime. In the game, there will be multiple battles to see who will lose a health point. If an Opponent’s health has dropped from, let’s say,  20 to 0, they are then eliminated from the game. The last one with health points still available wins the game.
Where can I learn more?
As of now, there is a Game Design Document with more in depth and descriptive information on the game. That document can be found below.

